We’ve reworked the snow material for ground coverage to be more realistic, and improved the appearance mask to make the transitions between areas of snow coverage and no snow coverage more aesthetically pleasing. Twinmotion’s full-screen mode is free of distracting interface elements, making for a more immersive environment now, you can perform various editing actions such as transforming, copying, pasting, and deleting objects while in this mode.
Regardless of your chosen input device, it’s now easier to finely control the translation, rotation, and scaling applied to your objects, thanks to the new ability to edit pivots of objects and to perform actions in local space. With volume shaders the entire scene can be covered in mist or other volumetric effects. The surface shader sets the background and environment lighting, either as a fixed color, sky model or HDRI texture. HDRI Studio Rig is a lighting plugin from Greyscalegorilla that simplifies image based lighting in Cinema 4D.
These offer fluid and efficient 3D navigation, access to frequently used commands via programmable buttons, and seamless switching between different 3D applications, including Unreal Engine. The world defines the environment that the scene is in. If you’re a fan of 3Dconnexion’s lineup of ergonomically designed input devices, you’ll be pleased to hear we’ve added support for the SpaceMouse, SpaceMouse Pro, and SpaceMouse Enterprise.